using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a swamp dragon corpse" )] public class ScaledSwampDragon : BaseMount { [Constructable] public ScaledSwampDragon() : this( "a swamp dragon" ) { } [Constructable] public ScaledSwampDragon( string name ) : base( name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { SetStr( 201, 300 ); SetDex( 66, 85 ); SetInt( 61, 100 ); SetHits( 121, 180 ); SetDamage( 3, 4 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Poison, 25 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 20, 40 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Anatomy, 45.1, 55.0 ); SetSkill( SkillName.MagicResist, 45.1, 55.0 ); SetSkill( SkillName.Tactics, 45.1, 55.0 ); SetSkill( SkillName.Wrestling, 45.1, 55.0 ); Fame = 2000; Karma = -2000; Tamable = true; ControlSlots = 1; MinTameSkill = 93.9; } public override bool OverrideBondingReqs() { return true; } public override double GetControlChance( Mobile m, bool useBaseSkill ) { return 1.0; } public override bool AutoDispel{ get{ return !Controlled; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public ScaledSwampDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }