using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a sea horse corpse" )] public class SeaHorse : BaseMount { [Constructable] public SeaHorse() : this( "a sea horse" ) { } [Constructable] public SeaHorse( string name ) : base( name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 ); Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0); Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0); Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0); } public SeaHorse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }