using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a jwilson corpse" )] public class Jwilson : BaseCreature { [Constructable] public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE); this.Body = 0x33; this.Name = ("a jwilson"); this.VirtualArmor = 8; this.InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5)); this.Skills[SkillName.Wrestling].Base = Utility.Random(24,17); this.Skills[SkillName.Tactics].Base = Utility.Random(18,14); this.Skills[SkillName.MagicResist].Base = Utility.Random(15,6); this.Skills[SkillName.Poisoning].Base = Utility.Random(31,20); this.Fame = Utility.Random(0,1249); this.Karma = Utility.Random(0,-624); } public Jwilson(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x1C8; } public override int GetIdleSound() { return 0x1C9; } public override int GetAttackSound() { return 0x1CA; } public override int GetHurtSound() { return 0x1CB; } public override int GetDeathSound() { return 0x1CC; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }