using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a crystal elemental corpse" )] public class CrystalElemental : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } [Constructable] public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a crystal elemental"; Body = 300; BaseSoundID = 278; SetStr( 136, 160 ); SetDex( 51, 65 ); SetInt( 86, 110 ); SetHits( 150 ); SetDamage( 10, 15 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Energy, 20 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 55, 70 ); SetSkill( SkillName.EvalInt, 70.1, 75.0 ); SetSkill( SkillName.Magery, 70.1, 75.0 ); SetSkill( SkillName.Meditation, 65.1, 75.0 ); SetSkill( SkillName.MagicResist, 80.1, 90.0 ); SetSkill( SkillName.Tactics, 75.1, 85.0 ); SetSkill( SkillName.Wrestling, 65.1, 75.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 54; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 1; } } public CrystalElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }