using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a darknight creeper corpse" )] public class DarknightCreeper : BaseCreature { public override bool IgnoreYoungProtection { get { return Core.ML; } } [Constructable] public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "darknight creeper" ); Body = 313; BaseSoundID = 0xE0; SetStr( 301, 330 ); SetDex( 101, 110 ); SetInt( 301, 330 ); SetHits( 4000 ); SetDamage( 22, 26 ); SetDamageType( ResistanceType.Physical, 85 ); SetDamageType( ResistanceType.Poison, 15 ); SetResistance( ResistanceType.Physical, 60 ); SetResistance( ResistanceType.Fire, 60 ); SetResistance( ResistanceType.Cold, 100 ); SetResistance( ResistanceType.Poison, 90 ); SetResistance( ResistanceType.Energy, 75 ); SetSkill( SkillName.DetectHidden, 80.0 ); SetSkill( SkillName.EvalInt, 118.1, 120.0 ); SetSkill( SkillName.Magery, 112.6, 120.0 ); SetSkill( SkillName.Meditation, 150.0 ); SetSkill( SkillName.Poisoning, 120.0 ); SetSkill( SkillName.MagicResist, 90.1, 90.9 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 90.9 ); SetSkill( SkillName.Necromancy, 120.1, 130.0 ); SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 ); Fame = 22000; Karma = -22000; VirtualArmor = 34; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) ) DemonKnight.DistributeArtifact( this ); } public override bool BardImmune{ get{ return !Core.SE; } } public override bool Unprovokable{ get{ return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 1; } } public DarknightCreeper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 471 ) BaseSoundID = 0xE0; } } }