using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an impaler corpse" )] public class Impaler : BaseCreature { public override WeaponAbility GetWeaponAbility() { return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack; } public override bool IgnoreYoungProtection { get { return Core.ML; } } [Constructable] public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "impaler" ); Body = 306; BaseSoundID = 0x2A7; SetStr( 190 ); SetDex( 45 ); SetInt( 190 ); SetHits( 5000 ); SetDamage( 31, 35 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 90 ); SetResistance( ResistanceType.Fire, 60 ); SetResistance( ResistanceType.Cold, 75 ); SetResistance( ResistanceType.Poison, 60 ); SetResistance( ResistanceType.Energy, 100 ); SetSkill( SkillName.DetectHidden, 80.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.Poisoning, 160.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 80.0 ); Fame = 24000; Karma = -24000; VirtualArmor = 49; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) ) DemonKnight.DistributeArtifact( this ); } public override bool AutoDispel{ get{ return true; } } public override bool BardImmune{ get{ return !Core.SE; } } public override bool Unprovokable{ get{ return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } } public override int TreasureMapLevel{ get{ return 1; } } public Impaler( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 1200 ) BaseSoundID = 0x2A7; } } }