using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a vampire bat corpse" )] public class VampireBat : BaseCreature { [Constructable] public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a vampire bat"; Body = 317; BaseSoundID = 0x270; SetStr( 91, 110 ); SetDex( 91, 115 ); SetInt( 26, 50 ); SetHits( 55, 66 ); SetDamage( 7, 9 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 60, 70 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.MagicResist, 70.1, 95.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.Wrestling, 30.1, 55.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 14; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int GetIdleSound() { return 0x29B; } public VampireBat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }