using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a solen infiltrator corpse" )] public class RedSolenInfiltratorWarrior : BaseCreature { [Constructable] public RedSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a red solen infiltrator"; Body = 782; BaseSoundID = 959; SetStr( 206, 230 ); SetDex( 121, 145 ); SetInt( 66, 90 ); SetHits( 96, 107 ); SetDamage( 5, 15 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 20, 35 ); SetResistance( ResistanceType.Fire, 20, 35 ); SetResistance( ResistanceType.Cold, 10, 25 ); SetResistance( ResistanceType.Poison, 20, 35 ); SetResistance( ResistanceType.Energy, 10, 25 ); SetSkill( SkillName.MagicResist, 80.0 ); SetSkill( SkillName.Tactics, 80.0 ); SetSkill( SkillName.Wrestling, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 40; SolenHelper.PackPicnicBasket( this ); PackItem( new ZoogiFungus( ( 0.05 < Utility.RandomDouble() )? 3 : 13 ) ); } public override int GetAngerSound() { return 0xB5; } public override int GetIdleSound() { return 0xB5; } public override int GetAttackSound() { return 0x289; } public override int GetHurtSound() { return 0xBC; } public override int GetDeathSound() { return 0xE4; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) ); } public override bool IsEnemy( Mobile m ) { if ( SolenHelper.CheckRedFriendship( m ) ) return false; else return base.IsEnemy( m ); } public override void OnDamage( int amount, Mobile from, bool willKill ) { SolenHelper.OnRedDamage( from ); base.OnDamage( amount, from, willKill ); } public RedSolenInfiltratorWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }