using System; using Server; using Server.Misc; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName( "a betrayer corpse" )] public class Betrayer : BaseCreature { private bool m_Stunning; [Constructable] public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a betrayer"; Body = 767; SetStr( 401, 500 ); SetDex( 81, 100 ); SetInt( 151, 200 ); SetHits( 241, 300 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 60, 70 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.Anatomy, 90.1, 100.0 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 50.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 120.1, 130.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 65; SpeechHue = Utility.RandomDyedHue(); PackItem( new PowerCrystal() ); if ( 0.02 > Utility.RandomDouble() ) PackItem( new BlackthornWelcomeBook() ); m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( 0.05 > Utility.RandomDouble() ) { if ( !IsParagon ) { if ( 0.75 > Utility.RandomDouble() ) c.DropItem( DawnsMusicGear.RandomCommon ); else c.DropItem( DawnsMusicGear.RandomUncommon ); } else c.DropItem( DawnsMusicGear.RandomRare ); } } public override int GetDeathSound() { return 0x423; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); AddLoot( LootPack.Gems, 1 ); } public override bool AlwaysMurderer{ get{ return true; } } public override bool BardImmune{ get{ return !Core.AOS; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int Meat{ get{ return 1; } } public override int TreasureMapLevel{ get{ return 5; } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( !m_Stunning && 0.3 > Utility.RandomDouble() ) { m_Stunning = true; defender.Animate( 21, 6, 1, true, false, 0 ); this.PlaySound( 0xEE ); defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" ); BaseWeapon weapon = this.Weapon as BaseWeapon; if ( weapon != null ) weapon.OnHit( this, defender ); if ( defender.Alive ) { defender.Frozen = true; Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender ); } } } private void Recover_Callback( object state ) { Mobile defender = state as Mobile; if ( defender != null ) { defender.Frozen = false; defender.Combatant = null; defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." ); } m_Stunning = false; } private DateTime m_NextAbilityTime; public override void OnActionCombat() { Mobile combatant = Combatant; if ( DateTime.UtcNow < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 3 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) ) return; m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) ); if ( Utility.RandomBool() ) { this.FixedParticles( 0x376A, 9, 32, 0x2539, EffectLayer.LeftHand ); this.PlaySound( 0x1DE ); foreach ( Mobile m in this.GetMobilesInRange( 2 ) ) { if ( m != this && IsEnemy( m ) ) { m.ApplyPoison( this, Poison.Deadly ); } } } } public Betrayer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }