using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an elder gazer corpse" )] public class ElderGazer : BaseCreature { [Constructable] public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an elder gazer"; Body = 22; BaseSoundID = 377; SetStr( 296, 325 ); SetDex( 86, 105 ); SetInt( 291, 385 ); SetHits( 178, 195 ); SetDamage( 8, 19 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.Anatomy, 62.0, 100.0 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 115.1, 130.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.Wrestling, 80.1, 100.0 ); Fame = 12500; Karma = -12500; VirtualArmor = 50; } public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 0; } } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); } public ElderGazer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }