using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a liche's corpse" )] public class LichLord : BaseCreature { [Constructable] public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a lich lord"; Body = 79; BaseSoundID = 412; SetStr( 416, 505 ); SetDex( 146, 165 ); SetInt( 566, 655 ); SetHits( 250, 303 ); SetDamage( 11, 13 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 60 ); SetDamageType( ResistanceType.Energy, 40 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.Necromancy, 90, 110.0 ); SetSkill( SkillName.SpiritSpeak, 90.0, 110.0 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 150.5, 200.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 50; PackItem( new GnarledStaff() ); PackNecroReg( 12, 40 ); } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool CanRummageCorpses{ get{ return true; } } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 4; } } public LichLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }