using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a doppleganger corpse" )] public class Doppleganger : BaseCreature { [Constructable] public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a doppleganger"; Body = 0x309; BaseSoundID = 0x451; SetStr( 81, 110 ); SetDex( 56, 75 ); SetInt( 81, 105 ); SetHits( 101, 120 ); SetDamage( 8, 12 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 75.1, 85.0 ); SetSkill( SkillName.Tactics, 70.1, 80.0 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 55; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override int Hides{ get{ return 6; } } public override int Meat{ get{ return 1; } } public Doppleganger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }