using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a horde minion corpse" )] public class HordeMinion : BaseCreature { [Constructable] public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a horde minion"; Body = 776; BaseSoundID = 357; SetStr( 16, 40 ); SetDex( 31, 60 ); SetInt( 11, 25 ); SetHits( 10, 24 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetSkill( SkillName.MagicResist, 10.0 ); SetSkill( SkillName.Tactics, 0.1, 15.0 ); SetSkill( SkillName.Wrestling, 25.1, 40.0 ); Fame = 500; Karma = -500; VirtualArmor = 18; AddItem( new LightSource() ); PackItem( new Bone( 3 ) ); // TODO: Body parts } public override int GetIdleSound() { return 338; } public override int GetAngerSound() { return 338; } public override int GetDeathSound() { return 338; } public override int GetAttackSound() { return 406; } public override int GetHurtSound() { return 194; } public HordeMinion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }