using System; using Server; using Server.Misc; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName( "a juggernaut corpse" )] public class Juggernaut : BaseCreature { private bool m_Stunning; [Constructable] public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 ) { Name = "a blackthorn juggernaut"; Body = 768; SetStr( 301, 400 ); SetDex( 51, 70 ); SetInt( 51, 100 ); SetHits( 181, 240 ); SetDamage( 12, 19 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Fire, 25 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 35, 45 ); SetResistance( ResistanceType.Cold, 35, 45 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Anatomy, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 140.1, 150.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 12000; Karma = -12000; VirtualArmor = 70; if ( 0.1 > Utility.RandomDouble() ) PackItem( new PowerCrystal() ); if ( 0.4 > Utility.RandomDouble() ) PackItem( new ClockworkAssembly() ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( 0.05 > Utility.RandomDouble() ) { if ( !IsParagon ) { if ( 0.75 > Utility.RandomDouble() ) c.DropItem( DawnsMusicGear.RandomCommon ); else c.DropItem( DawnsMusicGear.RandomUncommon ); } else c.DropItem( DawnsMusicGear.RandomRare ); } } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Gems, 1 ); } public override int GetDeathSound() { return 0x423; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override bool AlwaysMurderer{ get{ return true; } } public override bool BardImmune{ get{ return !Core.AOS; } } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int Meat{ get{ return 1; } } public override int TreasureMapLevel{ get{ return 5; } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( !m_Stunning && 0.3 > Utility.RandomDouble() ) { m_Stunning = true; defender.Animate( 21, 6, 1, true, false, 0 ); this.PlaySound( 0xEE ); defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" ); BaseWeapon weapon = this.Weapon as BaseWeapon; if ( weapon != null ) weapon.OnHit( this, defender ); if ( defender.Alive ) { defender.Frozen = true; Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender ); } } } private void Recover_Callback( object state ) { Mobile defender = state as Mobile; if ( defender != null ) { defender.Frozen = false; defender.Combatant = null; defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." ); } m_Stunning = false; } public Juggernaut( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }