using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an orcish corpse" )] public class SpawnedOrcishLord : OrcishLord { [Constructable] public SpawnedOrcishLord() { Container pack = this.Backpack; if ( pack != null ) pack.Delete(); NoKillAwards = true; } public SpawnedOrcishLord( Serial serial ) : base( serial ) { } public override void OnDeath( Container c ) { base.OnDeath( c ); c.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); NoKillAwards = true; } } }