using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a gargoyle corpse" )] public class StoneGargoyle : BaseCreature { [Constructable] public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a stone gargoyle"; Body = 67; BaseSoundID = 0x174; SetStr( 246, 275 ); SetDex( 76, 95 ); SetInt( 81, 105 ); SetHits( 148, 165 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 85.1, 100.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 50; PackItem( new IronIngot( 12 ) ); if ( 0.05 > Utility.RandomDouble() ) PackItem( new GargoylesPickaxe() ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 1 ); AddLoot( LootPack.Potions ); } public override int TreasureMapLevel{ get{ return 2; } } public StoneGargoyle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }