using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a mongbat corpse" )] public class StrongMongbat : BaseCreature { [Constructable] public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a mongbat"; Body = 39; BaseSoundID = 422; SetStr( 6, 10 ); SetDex( 26, 38 ); SetInt( 6, 14 ); SetHits( 4, 6 ); SetMana( 0 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 25 ); SetSkill( SkillName.MagicResist, 15.1, 30.0 ); SetSkill( SkillName.Tactics, 35.1, 50.0 ); SetSkill( SkillName.Wrestling, 20.1, 35.0 ); Fame = 150; Karma = -150; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 6; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public StrongMongbat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }