using System; using System.Collections; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName( "a minion's corpse" )] public class ExodusMinion : BaseCreature { private bool m_FieldActive; public bool FieldActive{ get{ return m_FieldActive; } } public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this public override bool IsScaredOfScaryThings{ get{ return false; } } public override bool IsScaryToPets{ get{ return true; } } [Constructable] public ExodusMinion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "exodus minion"; Body = 0x2F5; SetStr( 851, 950 ); SetDex( 71, 80 ); SetInt( 61, 90 ); SetHits( 511, 570 ); SetDamage( 16, 22 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 15, 25); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 15, 25 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 65; PackItem( new PowerCrystal() ); PackItem( new ArcaneGem() ); PackItem( new ClockworkAssembly() ); switch( Utility.Random( 3 ) ) { case 0: PackItem( new PowerCrystal() ); break; case 1: PackItem( new ArcaneGem() ); break; case 2: PackItem( new ClockworkAssembly() ); break; } m_FieldActive = CanUseField; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Rich ); } public override bool AutoDispel{ get{ return true; } } public override bool BardImmune{ get{ return !Core.AOS; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int GetIdleSound() { return 0x218; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x232; } public override int GetHurtSound() { return 0x140; } public override void AlterMeleeDamageFrom( Mobile from, ref int damage ) { if ( m_FieldActive ) damage = 0; // no melee damage when the field is up } public override void AlterSpellDamageFrom( Mobile from, ref int damage ) { if ( !m_FieldActive ) damage = 0; // no spell damage when the field is down } public override void OnDamagedBySpell( Mobile from ) { if( from != null && from.Alive && 0.4 > Utility.RandomDouble() ) { SendEBolt( from ); } if ( !m_FieldActive ) { // should there be an effect when spells nullifying is on? this.FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist ); } else if ( m_FieldActive && !CanUseField ) { m_FieldActive = false; // TODO: message and effect when field turns down; cannot be verified on OSI due to a bug this.FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist ); } } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( m_FieldActive ) { this.FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist ); PlaySound( 0x2F4 ); attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" ); } if( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() ) { SendEBolt( attacker ); } } public override void OnThink() { base.OnThink(); // TODO: an OSI bug prevents to verify if the field can regenerate or not if ( !m_FieldActive && !IsHurt() ) m_FieldActive = true; } public override bool Move( Direction d ) { bool move = base.Move( d ); if ( move && m_FieldActive && this.Combatant != null ) this.FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist ); return move; } public void SendEBolt( Mobile to ) { this.MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 ); to.PlaySound( 0x229 ); this.DoHarmful( to ); AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 ); } public ExodusMinion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_FieldActive = CanUseField; if( this.Name == "Exodus Minion" ) this.Name = "exodus minion"; } } }