using System; using Server; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a squirrel corpse" )] public class Squirrel : BaseCreature { [Constructable] public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a squirrel"; Body = 0x116; SetStr( 44, 50 ); SetDex( 35 ); SetInt( 5 ); SetHits( 42, 50 ); SetDamage( 1, 2 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 34 ); SetResistance( ResistanceType.Fire, 10, 14 ); SetResistance( ResistanceType.Cold, 30, 35 ); SetResistance( ResistanceType.Poison, 20, 25 ); SetResistance( ResistanceType.Energy, 20, 25 ); SetSkill( SkillName.MagicResist, 4.0 ); SetSkill( SkillName.Tactics, 4.0 ); SetSkill( SkillName.Wrestling, 4.0 ); Tamable = true; ControlSlots = 1; MinTameSkill = -21.3; } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } } public Squirrel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }