using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an enslaved satyr corpse" )] public class EnslavedSatyr : Satyr { [Constructable] public EnslavedSatyr() { Name = "an enslaved satyr"; } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public EnslavedSatyr( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }