using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an insane dryad corpse" )] public class InsaneDryad : MLDryad { public override bool InitialInnocent { get { return false; } } [Constructable] public InsaneDryad() { Name = "an insane dryad"; // TODO: Perhaps these should have negative karma? } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public InsaneDryad( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }