using System; using System.Collections.Generic; namespace Server.Mobiles { [CorpseName( "a satyr's corpse" )] public class Satyr : BaseCreature { [Constructable] public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a satyr"; Body = 271; BaseSoundID = 0x586; SetStr( 177, 195 ); SetDex( 251, 269 ); SetInt( 153, 170 ); SetHits( 350, 400 ); SetDamage( 13, 24 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 60 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 55.0, 65.0 ); SetSkill( SkillName.Tactics, 80.0, 100.0 ); SetSkill( SkillName.Wrestling, 80.0, 100.0 ); Fame = 5000; Karma = 0; VirtualArmor = 28; // Don't know what it should be PackArcanceScroll( 0.05 ); } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot( LootPack.MlRich ); } public override void OnThink() { base.OnThink(); Peace( Combatant ); Undress( Combatant ); Suppress( Combatant ); Provoke( Combatant ); } #region Peace private DateTime m_NextPeace; public void Peace( Mobile target ) { if ( target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() ) return; PlayerMobile p = target as PlayerMobile; if ( p != null && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful( p ) ) { p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes( 1 ); p.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling! p.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist ); p.Combatant = null; PlaySound( 0x58D ); } m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 ); } #endregion #region Suppress private static Dictionary m_Suppressed = new Dictionary(); private DateTime m_NextSuppress; public void Suppress( Mobile target ) { if ( target == null || m_Suppressed.ContainsKey( target ) || Deleted || !Alive || m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble() ) return; TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) ); if ( !target.Hidden && CanBeHarmful( target ) ) { target.SendLocalizedMessage( 1072061 ); // You hear jarring music, suppressing your strength. for ( int i = 0; i < target.Skills.Length; i++ ) { Skill s = target.Skills[ i ]; target.AddSkillMod( new TimedSkillMod( s.SkillName, true, s.Base * -0.28, delay ) ); } int count = (int) Math.Round( delay.TotalSeconds / 1.25 ); Timer timer = new AnimateTimer( target, count ); m_Suppressed.Add( target, timer ); timer.Start(); PlaySound( 0x58C ); } m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds( 10 ); } public static void SuppressRemove( Mobile target ) { if ( target != null && m_Suppressed.ContainsKey( target ) ) { Timer timer = m_Suppressed[ target ]; if ( timer != null || timer.Running ) timer.Stop(); m_Suppressed.Remove( target ); } } private class AnimateTimer : Timer { private Mobile m_Owner; private int m_Count; public AnimateTimer( Mobile owner, int count ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ) ) { m_Owner = owner; m_Count = count; } protected override void OnTick() { if ( m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0 ) { SuppressRemove( m_Owner ); } else m_Owner.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist ); } } #endregion #region Undress private DateTime m_NextUndress; public void Undress( Mobile target ) { if ( target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() ) return; if ( target.Player && target.Female && !target.Hidden && CanBeHarmful( target ) ) { UndressItem( target, Layer.OuterTorso ); UndressItem( target, Layer.InnerTorso ); UndressItem( target, Layer.MiddleTorso ); UndressItem( target, Layer.Pants ); UndressItem( target, Layer.Shirt ); target.SendLocalizedMessage( 1072196 ); // The satyr's music makes your blood race. Your clothing is too confining. } m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 ); } public void UndressItem( Mobile m, Layer layer ) { Item item = m.FindItemOnLayer( layer ); if ( item != null && item.Movable ) m.PlaceInBackpack( item ); } #endregion #region Provoke private DateTime m_NextProvoke; public void Provoke( Mobile target ) { if ( target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble() ) return; foreach ( Mobile m in GetMobilesInRange( RangePerception ) ) { if ( m is BaseCreature ) { BaseCreature c = (BaseCreature) m; if ( c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked || c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful( target ) ) continue; c.Provoke( this, target, true ); if ( target.Player ) target.SendLocalizedMessage( 1072062 ); // You hear angry music, and start to fight. PlaySound( 0x58A ); break; } } m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds( 10 ); } #endregion public override int Meat { get { return 1; } } public Satyr( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }