using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a Rend corpse" )] public class Rend : Reptalon { [Constructable] public Rend() { IsParagon = true; Name = "Rend"; Hue = 0x455; SetStr( 1261, 1284 ); SetDex( 363, 384 ); SetInt( 601, 642 ); SetHits( 5176, 6100 ); SetDamage( 26, 33 ); SetDamageType( ResistanceType.Physical, 100 ); SetDamageType( ResistanceType.Poison, 0 ); SetDamageType( ResistanceType.Energy, 0 ); SetResistance( ResistanceType.Physical, 75, 85 ); SetResistance( ResistanceType.Fire, 81, 94 ); SetResistance( ResistanceType.Cold, 46, 55 ); SetResistance( ResistanceType.Poison, 35, 44 ); SetResistance( ResistanceType.Energy, 45, 52 ); SetSkill( SkillName.Wrestling, 136.3, 150.3 ); SetSkill( SkillName.Tactics, 133.4, 141.4 ); SetSkill( SkillName.MagicResist, 90.9, 110.0 ); SetSkill( SkillName.Anatomy, 66.6, 72.0 ); Fame = 21000; Karma = -21000; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override WeaponAbility GetWeaponAbility() { if ( Utility.RandomBool() ) return WeaponAbility.ParalyzingBlow; else return WeaponAbility.BleedAttack; } public override bool GivesMLMinorArtifact{ get{ return true; } } public Rend( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }