using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dragon corpse" )] public class GreaterDragon : BaseCreature { public override bool StatLossAfterTame { get { return true; } } [Constructable] public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 ) { Name = "a greater dragon"; Body = Utility.RandomList( 12, 59 ); BaseSoundID = 362; SetStr( 1025, 1425 ); SetDex( 81, 148 ); SetInt( 475, 675 ); SetHits( 1000, 2000 ); SetStam( 120, 135 ); SetDamage( 24, 33 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 60, 85 ); SetResistance( ResistanceType.Fire, 65, 90 ); SetResistance( ResistanceType.Cold, 40, 55 ); SetResistance( ResistanceType.Poison, 40, 60 ); SetResistance( ResistanceType.Energy, 50, 75 ); SetSkill( SkillName.Meditation, 0 ); SetSkill( SkillName.EvalInt, 110.0, 140.0 ); SetSkill( SkillName.Magery, 110.0, 140.0 ); SetSkill( SkillName.Poisoning, 0 ); SetSkill( SkillName.Anatomy, 0 ); SetSkill( SkillName.MagicResist, 110.0, 140.0 ); SetSkill( SkillName.Tactics, 110.0, 140.0 ); SetSkill( SkillName.Wrestling, 115.0, 145.0 ); Fame = 22000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 5; MinTameSkill = 104.7; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 4 ); AddLoot( LootPack.Gems, 8 ); } public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override bool AutoDispel{ get{ return !Controlled; } } public override int TreasureMapLevel{ get{ return 5; } } public override int Meat{ get{ return 19; } } public override int Hides{ get{ return 30; } } public override HideType HideType{ get{ return HideType.Barbed; } } public override int Scales{ get{ return 7; } } public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override bool CanAngerOnTame { get { return true; } } public override bool CanFly { get { return true; } } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } public GreaterDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); SetDamage( 24, 33 ); if( version == 0 ) { Server.SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 ); Server.SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90% Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery } } } }