using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a Grobu corpse" )] public class Grobu : BlackBear { [Constructable] public Grobu() { IsParagon = true; Name = "Grobu"; Hue = 0x455; AI = AIType.AI_Melee; FightMode = FightMode.Closest; SetStr( 192, 210 ); SetDex( 132, 150 ); SetInt( 50, 52 ); SetHits( 1235, 1299 ); SetStam( 132, 150 ); SetMana( 9 ); SetDamage( 15, 18 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 45 ); SetResistance( ResistanceType.Fire, 20, 40 ); SetResistance( ResistanceType.Cold, 32, 35 ); SetResistance( ResistanceType.Poison, 25, 30 ); SetResistance( ResistanceType.Energy, 22, 34 ); SetSkill( SkillName.Wrestling, 96.4, 119.0 ); SetSkill( SkillName.Tactics, 96.2, 116.5 ); SetSkill( SkillName.MagicResist, 66.2, 83.7 ); Fame = 1000; Karma = 1000; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new GrobusFur() ); } public override bool GivesMLMinorArtifact{ get{ return true; } } public Grobu( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }