using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an Irk corpse" )] public class Irk : Changeling { public override string DefaultName{ get{ return "Irk"; } } public override int DefaultHue{ get{ return 0x489; } } [Constructable] public Irk() { IsParagon = true; Hue = DefaultHue; SetStr( 23, 183 ); SetDex( 259, 360 ); SetInt( 374, 600 ); SetHits( 1006, 1064 ); SetStam( 259, 360 ); SetMana( 374, 600 ); SetDamage( 14, 20 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 41, 50 ); SetResistance( ResistanceType.Energy, 40, 49 ); SetSkill( SkillName.Wrestling, 120.3, 123.0 ); SetSkill( SkillName.Tactics, 120.1, 131.8 ); SetSkill( SkillName.MagicResist, 132.3, 165.8 ); SetSkill( SkillName.Magery, 108.9, 119.7 ); SetSkill( SkillName.EvalInt, 108.4, 120.0 ); SetSkill( SkillName.Meditation, 108.9, 119.1 ); Fame = 21000; Karma = -21000; } // TODO: Angry fire public override bool GivesMLMinorArtifact{ get{ return true; } } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.25 ) c.DropItem( new IrksBrain() ); if ( Utility.RandomDouble() < 0.025 ) c.DropItem( new PaladinGloves() ); } */ public Irk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }