using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a slimey corpse" )] public class Slime : BaseCreature { [Constructable] public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a slime"; Body = 51; BaseSoundID = 456; Hue = Utility.RandomSlimeHue(); SetStr( 22, 34 ); SetDex( 16, 21 ); SetInt( 16, 20 ); SetHits( 15, 19 ); SetDamage( 1, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetSkill( SkillName.Poisoning, 30.1, 50.0 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.Wrestling, 19.3, 34.0 ); Fame = 300; Karma = -300; VirtualArmor = 8; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); AddLoot( LootPack.Gems ); } public override Poison PoisonImmune{ get{ return Poison.Lesser; } } public override Poison HitPoison{ get{ return Poison.Lesser; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs; } } public Slime( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }