using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a drake corpse" )] public class Drake : BaseCreature { [Constructable] public Drake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a drake"; Body = Utility.RandomList( 60, 61 ); BaseSoundID = 362; SetStr( 401, 430 ); SetDex( 133, 152 ); SetInt( 101, 140 ); SetHits( 241, 258 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 20 ); SetResistance( ResistanceType.Physical, 45, 50 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 5500; Karma = -5500; VirtualArmor = 46; Tamable = true; ControlSlots = 2; MinTameSkill = 84.3; PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool ReacquireOnMovement{ get{ return true; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int TreasureMapLevel{ get{ return 2; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Horned; } } public override int Scales{ get{ return 2; } } public override ScaleType ScaleType{ get{ return ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public override bool CanFly { get { return true; } } public Drake( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }