using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a scorpion corpse" )] public class Scorpion : BaseCreature { [Constructable] public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a scorpion"; Body = 48; BaseSoundID = 397; SetStr( 73, 115 ); SetDex( 76, 95 ); SetInt( 16, 30 ); SetHits( 50, 63 ); SetMana( 0 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Poison, 40 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 15 ); SetResistance( ResistanceType.Cold, 20, 25 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.Poisoning, 80.1, 100.0 ); SetSkill( SkillName.MagicResist, 30.1, 35.0 ); SetSkill( SkillName.Tactics, 60.3, 75.0 ); SetSkill( SkillName.Wrestling, 50.3, 65.0 ); Fame = 2000; Karma = -2000; VirtualArmor = 28; Tamable = true; ControlSlots = 1; MinTameSkill = 47.1; PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } } public Scorpion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }