using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a deathwatchbeetle hatchling corpse" )] [TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )] public class DeathwatchBeetleHatchling : BaseCreature { [Constructable] public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a deathwatch beetle hatchling"; Body = 242; SetStr( 26, 50 ); SetDex( 41, 52 ); SetInt( 21, 30 ); SetHits( 51, 60 ); SetMana( 20 ); SetDamage( 2, 8 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 15, 30 ); SetResistance( ResistanceType.Cold, 15, 30 ); SetResistance( ResistanceType.Poison, 20, 40 ); SetResistance( ResistanceType.Energy, 20, 35 ); SetSkill( SkillName.Wrestling, 30.1, 40.0 ); SetSkill( SkillName.Tactics, 47.1, 57.0 ); SetSkill( SkillName.MagicResist, 30.1, 38.0 ); SetSkill( SkillName.Anatomy, 20.1, 24.0 ); Fame = 700; Karma = -700; if( Utility.RandomBool() ) { Item i = Loot.RandomReagent(); i.Amount = 3; PackItem( i ); } switch ( Utility.Random( 12 ) ) { case 0: PackItem( new LeatherGorget() ); break; case 1: PackItem( new LeatherGloves() ); break; case 2: PackItem( new LeatherArms() ); break; case 3: PackItem( new LeatherLegs() ); break; case 4: PackItem( new LeatherCap() ); break; case 5: PackItem( new LeatherChest() ); break; } } public override int GetAngerSound() { return 0x4F3; } public override int GetIdleSound() { return 0x4F2; } public override int GetAttackSound() { return 0x4F1; } public override int GetHurtSound() { return 0x4F4; } public override int GetDeathSound() { return 0x4F0; } public override void GenerateLoot() { AddLoot( LootPack.LowScrolls, 1 ); AddLoot( LootPack.Potions, 1 ); } public DeathwatchBeetleHatchling( Serial serial ) : base( serial ) { } public override int Hides{ get{ return 8; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }