using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an air elemental corpse" )] public class SummonedAirElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public SummonedAirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an air elemental"; Body = 13; Hue = 0x4001; BaseSoundID = 655; SetStr( 200 ); SetDex( 200 ); SetInt( 100 ); SetHits( 150 ); SetStam( 50 ); SetDamage( 6, 9 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 35, 45 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 70, 80 ); SetSkill( SkillName.Meditation, 90.0 ); SetSkill( SkillName.EvalInt, 70.0 ); SetSkill( SkillName.Magery, 70.0 ); SetSkill( SkillName.MagicResist, 60.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 80.0 ); VirtualArmor = 40; ControlSlots = 2; } public SummonedAirElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 263 ) BaseSoundID = 655; } } }