using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a water elemental corpse" )] public class SummonedWaterElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public SummonedWaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a water elemental"; Body = 16; BaseSoundID = 278; SetStr( 200 ); SetDex( 70 ); SetInt( 100 ); SetHits( 165 ); SetDamage( 12, 16 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 100 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 70, 80 ); SetResistance( ResistanceType.Poison, 45, 55 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.Meditation, 90.0 ); SetSkill( SkillName.EvalInt, 80.0 ); SetSkill( SkillName.Magery, 80.0 ); SetSkill( SkillName.MagicResist, 75.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 85.0 ); VirtualArmor = 40; ControlSlots = 3; CanSwim = true; } public SummonedWaterElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }