using System; using Server; using Server.Items; namespace Server.Mobiles { public class Silvani : BaseCreature { [Constructable] public Silvani() : base( AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2 ) { Name = "Silvani"; Body = 176; BaseSoundID = 0x467; SetStr( 253, 400 ); SetDex( 157, 850 ); SetInt( 503, 800 ); SetHits( 600 ); SetDamage( 27, 38 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Magery, 97.6, 107.5 ); SetSkill( SkillName.Meditation, 100.0 ); SetSkill( SkillName.MagicResist, 100.5, 150.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 97.6, 100.0 ); Fame = 20000; Karma = 20000; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override bool CanFly { get { return true; } } public override bool Unprovokable{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override int TreasureMapLevel{ get{ return 5; } } public void SpawnPixies( Mobile target ) { Map map = this.Map; if ( map == null ) return; int newPixies = Utility.RandomMinMax( 3, 6 ); for ( int i = 0; i < newPixies; ++i ) { Pixie pixie = new Pixie(); pixie.Team = this.Team; pixie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } pixie.MoveToWorld( loc, map ); pixie.Combatant = target; } } public override void AlterDamageScalarFrom( Mobile caster, ref double scalar ) { if ( 0.1 >= Utility.RandomDouble() ) SpawnPixies( caster ); } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); defender.Damage( Utility.Random( 20, 10 ), this ); defender.Stam -= Utility.Random( 20, 10 ); defender.Mana -= Utility.Random( 20, 10 ); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( 0.1 >= Utility.RandomDouble() ) SpawnPixies( attacker ); } public Silvani( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }