using System; using System.Collections.Generic; using System.Linq; using Server.Accounting; using Server.Items; using Server.ContextMenus; using Server.Misc; using Server.Network; namespace Server.Mobiles { public class Banker : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } } [Constructable] public Banker() : base( "the banker" ) { } public override void InitSBInfo() { m_SBInfos.Add( new SBBanker() ); } public static int GetBalance(Mobile m) { double balance = 0; if (AccountGold.Enabled && m.Account != null) { int goldStub; m.Account.GetGoldBalance(out goldStub, out balance); if (balance > Int32.MaxValue) { return Int32.MaxValue; } } Container bank = m.FindBankNoCreate(); if (bank != null) { var gold = bank.FindItemsByType(); var checks = bank.FindItemsByType(); balance += gold.Aggregate(0.0, (c, t) => c + t.Amount); balance += checks.Aggregate(0.0, (c, t) => c + t.Worth); } return (int)Math.Max(0, Math.Min(Int32.MaxValue, balance)); } public static int GetBalance(Mobile m, out Item[] gold, out Item[] checks) { double balance = 0; if (AccountGold.Enabled && m.Account != null) { int goldStub; m.Account.GetGoldBalance(out goldStub, out balance); if (balance > Int32.MaxValue) { gold = checks = new Item[0]; return Int32.MaxValue; } } Container bank = m.FindBankNoCreate(); if (bank != null) { gold = bank.FindItemsByType(typeof(Gold)); checks = bank.FindItemsByType(typeof(BankCheck)); balance += gold.OfType().Aggregate(0.0, (c, t) => c + t.Amount); balance += checks.OfType().Aggregate(0.0, (c, t) => c + t.Worth); } else { gold = checks = new Item[0]; } return (int)Math.Max(0, Math.Min(Int32.MaxValue, balance)); } public static bool Withdraw(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency. if (AccountGold.Enabled && from.Account != null && from.Account.WithdrawGold(amount)) { return true; } Item[] gold, checks; var balance = GetBalance(from, out gold, out checks); if (balance < amount) { return false; } for (var i = 0; amount > 0 && i < gold.Length; ++i) { if (gold[i].Amount <= amount) { amount -= gold[i].Amount; gold[i].Delete(); } else { gold[i].Amount -= amount; amount = 0; } } for (var i = 0; amount > 0 && i < checks.Length; ++i) { var check = (BankCheck)checks[i]; if (check.Worth <= amount) { amount -= check.Worth; check.Delete(); } else { check.Worth -= amount; amount = 0; } } return true; } public static bool Deposit(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) { return true; } var box = from.FindBankNoCreate(); if (box == null) { return false; } var items = new List(); while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } if (box.TryDropItem(from, item, false)) { items.Add(item); } else { item.Delete(); foreach (var curItem in items) { curItem.Delete(); } return false; } } return true; } public static int DepositUpTo(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) { return amount; } var box = from.FindBankNoCreate(); if (box == null) { return 0; } var amountLeft = amount; while (amountLeft > 0) { Item item; int amountGiven; if (amountLeft < 5000) { item = new Gold(amountLeft); amountGiven = amountLeft; } else if (amountLeft <= 1000000) { item = new BankCheck(amountLeft); amountGiven = amountLeft; } else { item = new BankCheck(1000000); amountGiven = 1000000; } if (box.TryDropItem(from, item, false)) { amountLeft -= amountGiven; } else { item.Delete(); break; } } return amount - amountLeft; } public static void Deposit(Container cont, int amount) { while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } cont.DropItem(item); } } public Banker( Serial serial ) : base( serial ) { } public override bool HandlesOnSpeech( Mobile from ) { if ( from.InRange( this.Location, 12 ) ) return true; return base.HandlesOnSpeech( from ); } public override void OnSpeech( SpeechEventArgs e ) { if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) ) { for ( int i = 0; i < e.Keywords.Length; ++i ) { int keyword = e.Keywords[i]; switch ( keyword ) { case 0x0000: // *withdraw* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500389 ); // I will not do business with a criminal! break; } string[] split = e.Speech.Split( ' ' ); if ( split.Length >= 2 ) { int amount; Container pack = e.Mobile.Backpack; if ( !int.TryParse( split[1], out amount ) ) break; if ( (!Core.ML && amount > 5000) || (Core.ML && amount > 60000) ) { this.Say( 500381 ); // Thou canst not withdraw so much at one time! } else if (pack == null || pack.Deleted || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems)) { this.Say(1048147); // Your backpack can't hold anything else. } else if (amount > 0) { BankBox box = e.Mobile.FindBankNoCreate(); if (box == null || !Withdraw(e.Mobile, amount)) { this.Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold! } else { pack.DropItem(new Gold(amount)); this.Say(1010005); // Thou hast withdrawn gold from thy account. } } } break; } case 0x0001: // *balance* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500389 ); // I will not do business with a criminal! break; } if ( AccountGold.Enabled && e.Mobile.Account != null ) { this.Say( 1155855, String.Format("{0:#,0}\t{1:#,0}", e.Mobile.Account.TotalPlat, e.Mobile.Account.TotalGold) ); // Thy current bank balance is ~1_AMOUNT~ platinum and ~2_AMOUNT~ gold. } else { this.Say( 1042759, GetBalance(e.Mobile).ToString("#,0") ); // Thy current bank balance is ~1_AMOUNT~ gold. } break; } case 0x0002: // *bank* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box. break; } e.Mobile.BankBox.Open(); break; } case 0x0003: // *check* { e.Handled = true; if ( AccountGold.Enabled ) break; if ( e.Mobile.Criminal ) { this.Say( 500389 ); // I will not do business with a criminal! break; } string[] split = e.Speech.Split( ' ' ); if ( split.Length >= 2 ) { int amount; if ( !int.TryParse( split[1], out amount ) ) break; if ( amount < 5000 ) { this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold! } else if ( amount > 1000000 ) { this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much! } else { BankCheck check = new BankCheck( amount ); BankBox box = e.Mobile.BankBox; if ( !box.TryDropItem( e.Mobile, check, false ) ) { this.Say( 500386 ); // There's not enough room in your bankbox for the check! check.Delete(); } else if ( !box.ConsumeTotal( typeof( Gold ), amount ) ) { this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! check.Delete(); } else { this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of: } } } break; } } } } base.OnSpeech( e ); } public override void AddCustomContextEntries( Mobile from, List list ) { if ( from.Alive ) list.Add( new OpenBankEntry( from, this ) ); base.AddCustomContextEntries( from, list ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }