using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.GargoyleAlchemist" )] public class Glassblower : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } } [Constructable] public Glassblower() : base( "the alchemist" ) { SetSkill( SkillName.Alchemy, 85.0, 100.0 ); SetSkill( SkillName.TasteID, 85.0, 100.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBGlassblower() ); m_SBInfos.Add( new SBAlchemist() ); } public Glassblower( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Body == 0x2F2 ) Body = 0x2F6; } } }