using System; using System.Collections; using Server; namespace Server.Mobiles { public class HealerGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.HealersGuild; } } [Constructable] public HealerGuildmaster() : base( "healer" ) { SetSkill( SkillName.Anatomy, 85.0, 100.0 ); SetSkill( SkillName.Healing, 90.0, 100.0 ); SetSkill( SkillName.Forensics, 75.0, 98.0 ); SetSkill( SkillName.MagicResist, 75.0, 98.0 ); SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 ); } public override VendorShoeType ShoeType { get{ return VendorShoeType.Sandals; } } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.Robe( Utility.RandomYellowHue() ) ); } public HealerGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }