using System; using System.Collections; using Server; namespace Server.Mobiles { public class WarriorGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } } [Constructable] public WarriorGuildmaster() : base( "warrior" ) { SetSkill( SkillName.ArmsLore, 75.0, 98.0 ); SetSkill( SkillName.Parry, 85.0, 100.0 ); SetSkill( SkillName.MagicResist, 60.0, 83.0 ); SetSkill( SkillName.Tactics, 85.0, 100.0 ); SetSkill( SkillName.Swords, 90.0, 100.0 ); SetSkill( SkillName.Macing, 60.0, 83.0 ); SetSkill( SkillName.Fencing, 60.0, 83.0 ); } public WarriorGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }