using System; using System.Collections; using Server; using Server.Gumps; using Server.Items; using Server.Network; using Server.Targeting; using Server.ContextMenus; namespace Server.Mobiles { public class GypsyBanker : Banker { public override bool IsActiveVendor{ get{ return false; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.None; } } public override bool ClickTitle{ get{ return false; } } [Constructable] public GypsyBanker() { Title = "the gypsy banker"; } public override void InitOutfit() { base.InitOutfit(); switch ( Utility.Random( 4 ) ) { case 0: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break; case 1: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break; case 2: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break; } Item item = FindItemOnLayer( Layer.Pants ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.Shoes ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.OuterLegs ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.InnerLegs ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.OuterTorso ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.InnerTorso ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.Shirt ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); } public GypsyBanker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }