using System; using System.Collections.Generic; using Server; using Server.Gumps; using Server.Items; using Server.Network; using Server.Targeting; using Server.ContextMenus; namespace Server.Mobiles { public class GypsyMaiden : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public GypsyMaiden() : base( "the gypsy maiden" ) { } public override bool GetGender() { return true; // always female } public override void InitSBInfo() { m_SBInfos.Add( new SBProvisioner() ); } public override void InitOutfit() { base.InitOutfit(); switch ( Utility.Random( 4 ) ) { case 0: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break; case 1: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break; case 2: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break; } if ( Utility.RandomBool() ) AddItem( new HalfApron( Utility.RandomBrightHue() ) ); Item item = FindItemOnLayer( Layer.Pants ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.OuterLegs ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer( Layer.InnerLegs ); if ( item != null ) item.Hue = Utility.RandomBrightHue(); } public GypsyMaiden( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }