using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class InnKeeper : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public InnKeeper() : base( "the innkeeper" ) { } public override void InitSBInfo() { m_SBInfos.Add( new SBInnKeeper() ); if ( IsTokunoVendor ) m_SBInfos.Add( new SBSEFood() ); } public override VendorShoeType ShoeType { get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; } } public InnKeeper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }