using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Ranger : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public Ranger() : base( "the ranger" ) { SetSkill( SkillName.Camping, 55.0, 78.0 ); SetSkill( SkillName.DetectHidden, 65.0, 88.0 ); SetSkill( SkillName.Hiding, 45.0, 68.0 ); SetSkill( SkillName.Archery, 65.0, 88.0 ); SetSkill( SkillName.Tracking, 65.0, 88.0 ); SetSkill( SkillName.Veterinary, 60.0, 83.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBRanger() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.Shirt( Utility.RandomNeutralHue() ) ); AddItem( new Server.Items.LongPants( Utility.RandomNeutralHue() ) ); AddItem( new Server.Items.Bow() ); AddItem( new Server.Items.ThighBoots( Utility.RandomNeutralHue() ) ); } public Ranger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }