using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class SBMapmaker : SBInfo { private List m_BuyInfo = new InternalBuyInfo(); private IShopSellInfo m_SellInfo = new InternalSellInfo(); public SBMapmaker() { } public override IShopSellInfo SellInfo { get { return m_SellInfo; } } public override List BuyInfo { get { return m_BuyInfo; } } public class InternalBuyInfo : List { public InternalBuyInfo() { Add( new GenericBuyInfo( typeof( BlankMap ), 5, 40, 0x14EC, 0 ) ); Add( new GenericBuyInfo( typeof( MapmakersPen ), 8, 20, 0x0FBF, 0 ) ); Add( new GenericBuyInfo( typeof( BlankScroll ), 12, 40, 0xEF3, 0 ) ); for ( int i = 0; i < PresetMapEntry.Table.Length; ++i ) Add( new PresetMapBuyInfo( PresetMapEntry.Table[i], Utility.RandomMinMax( 7, 10 ), 20 ) ); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add( typeof( BlankScroll ), 6 ); Add( typeof( MapmakersPen ), 4 ); Add( typeof( BlankMap ), 2 ); Add( typeof( CityMap ), 3 ); Add( typeof( LocalMap ), 3 ); Add( typeof( WorldMap ), 3 ); Add( typeof( PresetMapEntry ), 3 ); //TODO: Buy back maps that the mapmaker sells!!! } } } }