using System; using System.Collections; using Server.Network; using Server.Items; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Bushido { public class LightningStrike : SamuraiMove { public LightningStrike() { } public override int BaseMana{ get{ return 5; } } public override double RequiredSkill{ get{ return 50.0; } } public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063167 ); } } // You prepare to strike quickly. public override bool DelayedContext{ get{ return true; } } public override int GetAccuracyBonus( Mobile attacker ) { return 50; } public override bool Validate(Mobile from) { bool isValid=base.Validate(from); if (isValid) { PlayerMobile ThePlayer = from as PlayerMobile; ThePlayer.ExecutesLightningStrike = BaseMana; } return isValid; } public override bool IgnoreArmor( Mobile attacker ) { double bushido = attacker.Skills[SkillName.Bushido].Value; double criticalChance = (bushido * bushido) / 72000.0; return ( criticalChance >= Utility.RandomDouble() ); } public override bool OnBeforeSwing( Mobile attacker, Mobile defender ) { /* no mana drain before actual hit */ bool enoughMana = CheckMana(attacker, false); return Validate(attacker); } public override bool ValidatesDuringHit { get { return false; } } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { ClearCurrentMove(attacker); if (CheckMana(attacker, true)) { attacker.SendLocalizedMessage(1063168); // You attack with lightning precision! defender.SendLocalizedMessage(1063169); // Your opponent's quick strike causes extra damage! defender.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist); defender.PlaySound(0x51D); CheckGain(attacker); SetContext(attacker); } } public override void OnClearMove( Mobile attacker ) { PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile ThePlayer.ExecutesLightningStrike = 0; } } }