using System; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Spells.Eighth { public class WaterElementalSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Water Elemental", "Kal Vas Xen An Flam", 269, 9070, false, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.Eighth; } } public WaterElementalSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool CheckCast() { if ( !base.CheckCast() ) return false; if ( (Caster.Followers + 3) > Caster.FollowersMax ) { Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { if ( CheckSequence() ) { TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 ); if ( Core.AOS ) SpellHelper.Summon( new SummonedWaterElemental(), Caster, 0x217, duration, false, false ); else SpellHelper.Summon( new WaterElemental(), Caster, 0x217, duration, false, false ); } FinishSequence(); } } }