using System; using Server.Targeting; using Server.Mobiles; namespace Server.Spells.Mysticism { public class AnimatedWeaponSpell : MysticSpell { private static SpellInfo m_Info = new SpellInfo( "Animated Weapon", "In Jux Por Ylem", -1, 9002, Reagent.Bone, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade ); public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } } public override double RequiredSkill { get { return 33.0; } } public override int RequiredMana { get { return 11; } } public AnimatedWeaponSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( ( Caster.Followers + 4 ) > Caster.FollowersMax ) { Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return; } var map = Caster.Map; SpellHelper.GetSurfaceTop( ref p ); if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 ); var duration = TimeSpan.FromSeconds( 10 + level ); var summon = new AnimatedWeapon( Caster, level ); BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration ); summon.PlaySound( 0x64A ); Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 ); } FinishSequence(); } public class InternalTarget : Target { private AnimatedWeaponSpell m_Owner; public InternalTarget( AnimatedWeaponSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is IPoint3D ) m_Owner.Target( (IPoint3D) o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }