using System; using Server; using Server.Items; namespace Server.Spells.Necromancy { public abstract class NecromancerSpell : Spell { public abstract double RequiredSkill{ get; } public abstract int RequiredMana{ get; } public override SkillName CastSkill{ get{ return SkillName.Necromancy; } } public override SkillName DamageSkill{ get{ return SkillName.SpiritSpeak; } } //public override int CastDelayBase{ get{ return base.CastDelayBase; } } // Reference, 3 public override bool ClearHandsOnCast{ get{ return false; } } public override double CastDelayFastScalar{ get{ return (Core.SE? base.CastDelayFastScalar : 0); } } // Necromancer spells are not affected by fast cast items, though they are by fast cast recovery public NecromancerSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info ) { } public override int ComputeKarmaAward() { //TODO: Verify this formula being that Necro spells don't HAVE a circle. //int karma = -(70 + (10 * (int)Circle)); int karma = -(40 + (int)(10 * (CastDelayBase.TotalSeconds / CastDelaySecondsPerTick))); if ( Core.ML ) // Pub 36: "Added a new property called Increased Karma Loss which grants higher karma loss for casting necromancy spells." karma += AOS.Scale( karma, AosAttributes.GetValue( Caster, AosAttribute.IncreasedKarmaLoss ) ); return karma; } public override void GetCastSkills( out double min, out double max ) { min = RequiredSkill; max = Scroll != null ? min : RequiredSkill + 40.0; } public override bool ConsumeReagents() { if( base.ConsumeReagents() ) return true; if( ArcaneGem.ConsumeCharges( Caster, 1 ) ) return true; return false; } public override int GetMana() { return RequiredMana; } } }