using System; using Server; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a pixie corpse" )] public class ArcaneFey : BaseCreature { public override double DispelDifficulty { get { return 70.0; } } public override double DispelFocus { get { return 20.0; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override bool InitialInnocent { get { return true; } } [Constructable] public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "pixie" ); Body = 128; BaseSoundID = 0x467; SetStr( 20 ); SetDex( 150 ); SetInt( 125 ); SetDamage( 9, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 70.1, 80.0 ); SetSkill( SkillName.Magery, 70.1, 80.0 ); SetSkill( SkillName.Meditation, 70.1, 80.0 ); SetSkill( SkillName.MagicResist, 50.5, 100.0 ); SetSkill( SkillName.Tactics, 10.1, 20.0 ); SetSkill( SkillName.Wrestling, 10.1, 12.5 ); Fame = 0; Karma = 0; ControlSlots = 1; } public ArcaneFey( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }