using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an imp corpse" )] public class ArcaneFiend : BaseCreature { public override double DispelDifficulty { get { return 70.0; } } public override double DispelFocus { get { return 20.0; } } public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } } public override bool BleedImmune { get { return true; } } //TODO: Verify on OSI. Guide says this. [Constructable] public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an imp"; Body = 74; BaseSoundID = 422; SetStr( 55 ); SetDex( 40 ); SetInt( 60 ); SetDamage( 10, 14 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Fire, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 20.1, 30.0 ); SetSkill( SkillName.Magery, 60.1, 70.0 ); SetSkill( SkillName.MagicResist, 30.1, 50.0 ); SetSkill( SkillName.Tactics, 42.1, 50.0 ); SetSkill( SkillName.Wrestling, 40.1, 44.0 ); Fame = 0; Karma = 0; ControlSlots = 1; } public ArcaneFiend( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }