using System; using Server.Mobiles; using Server.Engines.MLQuests; namespace Server.Spells.Spellweaving { public class SummonFiendSpell : ArcaneSummon { private static SpellInfo m_Info = new SpellInfo( "Summon Fiend", "Nylisstra", -1 ); public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } } public override double RequiredSkill { get { return 38.0; } } public override int RequiredMana { get { return 10; } } public SummonFiendSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override int Sound { get { return 0x216; } } public override bool CheckSequence() { Mobile caster = Caster; // This is done after casting completes if ( caster is PlayerMobile ) { MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster ); if ( context == null || !context.SummonFiend ) { caster.SendLocalizedMessage( 1074564 ); // You haven't demonstrated mastery to summon a fiend. return false; } } return base.CheckSequence(); } } }