using System; using System.Xml; using Server; using Server.Spells; namespace Server.Regions { public class Jail : BaseRegion { public Jail( XmlElement xml, Map map, Region parent ) : base( xml, map, parent ) { } public override bool AllowBeneficial( Mobile from, Mobile target ) { if ( from.AccessLevel == AccessLevel.Player ) from.SendMessage( "You may not do that in jail." ); return ( from.AccessLevel > AccessLevel.Player ); } public override bool AllowHarmful( Mobile from, Mobile target ) { if ( from.AccessLevel == AccessLevel.Player ) from.SendMessage( "You may not do that in jail." ); return ( from.AccessLevel > AccessLevel.Player ); } public override bool AllowHousing( Mobile from, Point3D p ) { return false; } public override void AlterLightLevel( Mobile m, ref int global, ref int personal ) { global = LightCycle.JailLevel; } public override bool OnBeginSpellCast( Mobile from, ISpell s ) { if ( from.AccessLevel == AccessLevel.Player ) from.SendLocalizedMessage( 502629 ); // You cannot cast spells here. return ( from.AccessLevel > AccessLevel.Player ); } public override bool OnSkillUse( Mobile from, int Skill ) { if ( from.AccessLevel == AccessLevel.Player ) from.SendMessage( "You may not use skills in jail." ); return ( from.AccessLevel > AccessLevel.Player ); } public override bool OnCombatantChange( Mobile from, Mobile Old, Mobile New ) { return ( from.AccessLevel > AccessLevel.Player ); } } }